
VOID MANUAL
A high-stakes clicker game where you mine Soul Tokens while avoiding deadly Reapers. Stake SOL to enter a 6x6 grid of Gates, collect tokens, and reach Gate 21 to unlock the Void Vault. Higher stakes mean greater rewards... and greater risks.
Higher Gates = Multiplier Increases.
The higher the stake, the more valuable the Vault.
Power-Ups hidden in the gates can turn the tide in your favor. These Power-Ups appear randomly as you click gates, offering strategic advantages like revealing safe paths, protecting against Reapers, or boosting your rewards. Some require Soul Tokens to activate, but can significantly increase your chances of reaching the Void Vault.
LEDGER
Soul Statistics
Recent Rounds
| Time | Stake | Gates | Result | SOUL |
|---|---|---|---|---|
| No rituals recorded. | ||||
WHITE PAPER
Soul Reaper is a provably fair, high-stakes decision game built on Solana. Players navigate a 36-gate void, mining Soul Tokens while avoiding hidden Reapers. The game combines skill-based risk management with transparent blockchain mechanics to create an engaging experience where every click matters. This paper outlines the game mechanics, token economics, and the philosophy behind Soul Reaper.
Soul Reaper is built on four core principles:
Provable Fairness
Outcomes are derived from verifiable on-chain randomness (VRF). Neither players nor developers can manipulate results.
Sustainable Economics
Emissions, burns, jackpots, and operating costs are balanced to allow long-term operation without constant external funding.
Seamless Gameplay
The game minimizes wallet prompts and friction. Players stake once and play continuously.
Security First
Funds are protected through program-derived accounts, multisig-controlled admin actions, and conservative operational safeguards.
Session-Based Gameplay
Soul Reaper uses a session model for seamless gameplay. Players deposit SOL once to start a session, then play unlimited rounds without any wallet prompts. All SOUL earned and perks purchased are tracked locally and settled on-chain when the session ends. This eliminates transaction friction while maintaining full transparency.
The Void
A 6Γ6 grid of 36 gates conceals 9 Reapers (7 Standard, 2 Soul Reapers). Players reveal gates one at a time, mining Soul tokens with each safe gate. The deeper you go, the more you earn β but danger lurks with every click.
Reapers
Bone Reapers end your round but let you keep all mined Soul. Soul Reapers are more punishing β hitting one means losing your entire round's haul. This dual-threat system creates meaningful risk assessment.
The Void Vault
Reach Gate 21 to unlock the Void Vault β a massive payout of both SOL and Soul tokens. The vault value scales with your stake: a 1.00 SOL stake yields a 10.0 SOL jackpot plus 20,000 Soul. A 0.01 SOL stake yields 0.10 SOL plus 2,000 Soul.
Power-Ups
Power-Ups appear at specific gate ranges to provide strategic advantages:
- Oracle (Gate 4β6) β Reveals a guaranteed safe gate
- Prophecy (Gate 6β9) β Highlights 3 gates where exactly one contains a Reaper
- Reap (Gate 10β17) β Double your current Soul haul and end the round safely
- Shield (Gate 4β9, paid) β Blocks the next Reaper you encounter
- Banish (Gate 4β9, paid) β Reveals and eliminates a Soul Reaper
- Offering (Gate 4β9, paid) β Lowers the Vault gate requirement from 21 to 20
Note: Only one paid perk (Shield, Banish, or Offering) is randomly offered per round.
Supply
Verified Addresses
Mining
Soul is mined by revealing safe gates. The amount earned increases with gate depth and stake amount. Gate 1 yields base tokens, while Gate 21 yields significantly more. The formula:
Burning
Soul is burned when activating paid Power-Ups (Shield, Banish, Offering). This creates a natural sink mechanism that balances token supply. Burn costs scale with stake amount.
Vault Rewards
Unlocking the Void Vault grants a massive Soul bonus in addition to the SOL payout:
Utility
- Activate paid Power-Ups during gameplay
- Future: Governance participation
- Future: Exclusive game modes and features
- Future: Staking rewards
Probability Distribution
With 36 gates and 9 Reapers, each unrevealed gate has a calculable probability of containing a Reaper. As you progress, the odds shift dynamically based on remaining gates and Reapers.
Risk Management
The game rewards calculated risk-taking. Players must balance:
- Current Soul haul vs. probability of the next gate being safe
- Power-Up costs vs. their strategic value
- Soul Reaper threat (total loss) vs. Bone Reaper (keep tokens)
- Vault potential vs. probability of reaching Gate 21
Soul Reaper is designed with transparency at its core:
- Fixed Reaper Count β Always 9 Reapers (7 Standard + 2 Soul), no hidden modifiers
- Deterministic Rewards β Mining and vault formulas are public and verifiable
- No House Edge Manipulation β The mathematics favor skilled players who manage risk well
- Open Source β Game logic is transparent and auditable
Every game state is deterministic. A VRF seed is locked after Gate 1, and all Reaper positions and outcomes are derived from this seed using verifiable cryptographic hashing. Nothing can be changed once the seed is assigned.
- Core game mechanics
- Power-Up framework
- Stake-based scaling
- Soul token system
- On-chain transactions
- Leaderboards
- NFT Collection
- NFT Mining Generator
- Staking Mechanisms
- Mobile application
- NFT staking
- Cross-chain expansion
Soul Reaper represents a new approach to blockchain gaming β one where player skill and decision-making matter as much as chance. Through transparent mechanics, meaningful choices, and fair tokenomics, we're building a game that rewards those who dare to venture deeper into the void.
"In the Void, fortune favors the bold β but wisdom keeps you alive."
PROVABLY FAIR
Soul Reaper uses verifiable on-chain randomness (VRF) so outcomes can't be rigged. Neither players nor developers can manipulate results. Every round is deterministic and independently verifiable.
The exact derivation is deterministic. The round seed is:
round_rng = cyrb128_sfc32("VRF_SEED:SESSION_PDA:ROUND_ID")
for each gate (excluding first click):
gate_score = rng.float()
sort gates by score β lowest N are reapers
shuffle reapers β first M are Soul ReapersAfter each round, the server reveals its secret nonce. Paste it here along with the round data to verify that gate outcomes were computed fairly using the exact same algorithm as the game.
Can the devs change outcomes?
No. Outcomes are derived from a VRF seed published on-chain by Switchboard oracle. Once assigned to your session, the results are deterministic and verifiable.
Can players cheat by timing clicks?
No. The VRF seed is not chosen by the player and can't be influenced by timing. All gate outcomes are derived from the seed + session + round ID.
Where is the VRF seed stored?
The VRF seed is stored in the on-chain VRF Pool state account, managed by a Switchboard oracle crank. You can read it directly from Solana using the VRF state PDA.
How do I find my session data to verify?
Click "Load Last Round" to auto-fill from your most recent round. The server nonce is published after each round ends and stored locally. Your Session PDA is shown at deposit time.
Why is a server nonce needed?
The server adds its own secret random nonce to the VRF seed. This prevents anyone from pre-computing bomb positions from on-chain data during gameplay. The nonce is only revealed after the round ends, making it verifiable but unpredictable.